basketbal academy
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Activities · match · 15 min

Lava 3-on-3

CompetitionFinishingPlay without the ballperceptionshot selection
Cue

Don't stop in the lava.

Principle
The lava is about stopping, not shooting. A good shot from the midrange is fine.

Set-up

Half court, 3-on-3. The midrange (between the paint and the three-point line) is lava: mark it with cones or tape.

Rules

In the lava you may not stop or stand still: no dead dribble, no parking without the ball. Running, driving or cutting through it is fine. A good shot from the lava is fine too.

Scoring

Score = 2. Standing still or a dead dribble in the lava = ball to the defence. A contested throw does not count.

Where this fits

Period P2 · Halfcourt & spacing

Cells P2 · layer 0P2 · layer 1P2 · layer 2P2 · layer 3

Solves AwarenessShot selection

By layer

Layer 0AwarePlay it as tag without a ball: whoever stands still in the lava is out, and comes straight back in.
Layer 1ControlWith the ball: stand outside or keep going to the smiley.
Layer 2Shape your ownCut through the lava without the ball to make space for the driver.
Layer 3Shape othersForce the defence to help in the lava, and find the pass there.

How do you coach it?

Intensity, emotion and consequence. The coach protects the rules and stops play as little as possible.

Long explanations and technical correction during play do not belong here.

Read more4

Works on

Spacing: stand outside or keep going to the rim; recognising a good shot

Easier

One stop per possession is allowed.

Harder

A score only counts after a paint touch.

Question to observe

Where do players stand still without the ball?