basketbal academy
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Activities · match · 12 min

Under pressure: 2-on-2 with a clock

CompetitionFinishingPlay without the ballshot selectionadvantage
Cue

Even with little time: a good shot.

Principle
A mistake is information: recover within the same possession.

Set-up

Half court, 2-on-2. Start after a sprint from baseline to half court and back.

Rules

The attack has eight seconds. After a mistake, recover at once: keep going within the same possession, don't stop to complain.

Scoring

Good shot made = 2. Contested throw in the last second = 0. Stop = 1 for the defence.

Where this fits

Period P4 · Individual & forward

Cells P4 · layer 1P4 · layer 2P4 · layer 3

Solves AdvantageShot selection

By layer

Layer 1ControlTwelve seconds; a good shot or keep going.
Layer 2Shape your ownEight seconds after a sprint.
Layer 3Shape othersLate clock: who takes the shot, and why?

How do you coach it?

Intensity, emotion and consequence. The coach protects the rules and stops play as little as possible.

Long explanations and technical correction during play do not belong here.

Read more4

Works on

Deciding under time pressure and fatigue; resetting after a mistake

Easier

Twelve seconds, no sprint.

Harder

Six seconds; 3-on-3.

Question to observe

Under pressure, does the decision or the technique break first?