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Activities · practice · 10 min

Look before you catch

ToolReceivingperception
Cue

Look, catch, go.

Principle
A decision starts before the catch.

Set-up

Threes: passer, receiver, and a defender behind the receiver who shows one or two fingers or a side.

Rules

The receiver looks over the shoulder before the ball arrives and chooses on the catch: one finger = shot, two = drive, side = drive that way. Then live.

Where this fits

Period P3 · Game & tactics

Cells P3 · layer 0P3 · layer 1P3 · layer 2P3 · layer 3

Solves AwarenessOrder

By layer

Layer 0AwareColour game: the coach calls a colour, the player runs to that cone and catches there.
Layer 1ControlLook and choose on a sign.
Layer 2Shape your ownRead the closeout before the ball arrives.
Layer 3Shape othersInclude the help defender in the choice.

How do you coach it?

Player-centred: variation, questions and room to find a solution.

Precise correction of form is not the criterion here.

Read more4

Works on

Getting information before the ball arrives; deciding on the catch

Easier

The defender shows the sign longer.

Harder

The defender really closes out and the receiver reads the body.

Question to observe

Does the player look before the catch, or after?