basketbal academy
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Activities · game · 10 min

Contain or go: when to go for the ball?

GameMove and stopcontactadvantage
Cue

Go when it's safe, otherwise contain.

Principle
Aggressive and annoying, but legal and safe; go for the ball only when the team is safe behind you.

Set-up

1-on-1 in a lane, then 2-on-2 in the half court.

Rules

The defender may go for the ball once per possession. If the steal fails and the attack scores, the score counts double.

Scoring

Steal = 2. Stop without a steal = 1. Score after a failed gamble = 4 for the attack.

Where this fits

Period P3 · Game & tacticsP4 · Individual & forward

Cells P3 · layer 0P3 · layer 1P3 · layer 2P3 · layer 3P4 · layer 0P4 · layer 1P4 · layer 2P4 · layer 3

Solves Positive aggression and contactAdvantageOrder

By layer

Layer 0AwareMirror game: stay in front of your partner, tap the ball only when they bounce it high.
Layer 1ControlChoose when to go for the ball and when to contain.
Layer 2Shape your ownOnly go when the team is safe behind you.
Layer 3Shape othersAgree as a team when we put on pressure.

How do you coach it?

Player-centred: variation, questions and room to find a solution.

Precise correction of form is not the criterion here.

Read more4

Works on

Positive aggression without leaving the team 4-on-5

Easier

The attack dribbles slowly.

Harder

2-on-2: go only when your partner covers you.

Question to observe

Do they gamble on every ball, or choose the moment?