basketbal academy
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Activities · game · 12 min

Driving on 1-on-0.9

GameMove and stopFinishingshot selectionadvantagecontact
Cue

Half a step ahead? Go.

Principle
After a drive you need at least 1-on-0.9: a small advantage in time or space. Then you go. Otherwise it is not a shot but a throw.

Set-up

From the wing, 1-on-1. The defender starts half a step behind or beside the attacker.

Rules

If you have a small advantage in time or space, go to the rim. No advantage: stop in balance, pivot away and pass to the coach or a teammate outside. No throwing.

Scoring

A finish after a real advantage = 2. A good decision to pass back = 1. A throw without an advantage = 0, even if it goes in.

Where this fits

Period P2 · Halfcourt & spacingP4 · Individual & forward

Cells P2 · layer 0P2 · layer 1P2 · layer 2P2 · layer 3P4 · layer 0P4 · layer 1P4 · layer 2P4 · layer 3

Solves Positive aggression and contactAdvantageShot selectionOrder

By layer

Layer 0AwareRace to the rim against a chaser.
Layer 1ControlRecognise the advantage and go at once; otherwise stop in balance.
Layer 2Shape your ownCreate the advantage yourself with a fake or change of pace, and use contact for balance.
Layer 3Shape othersUse the drive to draw the help defender and pass the advantage on.

How do you coach it?

Player-centred: variation, questions and room to find a solution.

Precise correction of form is not the criterion here.

Read more4

Works on

Feeling the advantage and going at once; knowing when not to

Easier

The defender starts a full step behind.

Harder

The defender starts level; a help defender in the paint.

Question to observe

Does the player go on the advantage, or wait until it is gone?