Learning targets · Game · attack
Create, see and punish an advantage
Idea · sees it and chooseslayers 1–3
Making a numbers edge or a step on your defender, recognising it and using it at once.
Cue
Who's open?
Why
Basketball is about time and space. An advantage is time or space the defence doesn't have.
When can they do it?
| Layer 1Control | Plays a 2v1 out to an easy shot. |
| Layer 2Shape your own | Sees a 3v2 and plays it with the pass to the open player. |
| Layer 3Shape others | Creates advantage with tempo, spacing and a drive, and reads when it's gone. |
What to watch
- Plays fast when there's a numbers edge
- Can explain where the advantage was
What often goes wrong
Giving away a numbers edge by waiting or one more dribble.
Activities that train it
How it connects
Needs first Fake and first stepPassingHead up
Made of 2-on-1: go, the defender decides
Unlocks Drive firstLanes and corners in transition
Opened by Look before you catch
Solves Advantage