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Activities · match · 17 min

Full-court 3-on-3: take the nearest player

CompetitionMove and stopFinishingPlay without the balladvantageperception
Cue

Always run: to the corner or back.

Principle
The corner runner runs even if the ball doesn't come; the ball handler must see them.

Set-up

Full court, 3-on-3. With many players: two games side by side across the width, or waiting teams that swap after every score.

Rules

After a score or turnover play continues at once: no waiting for an inbound, the nearest player takes it out. Defending in transition: take the nearest player, not your own; only in the half court do you find your own player.

Scoring

Score = 2. Score within five seconds of winning the ball = 3. A contested throw does not count.

Where this fits

Period P1 · Transition & fullcourt

Cells P1 · layer 0P1 · layer 1P1 · layer 2P1 · layer 3

Solves AwarenessAdvantageOrder

By layer

Layer 0AwareSmaller court, everyone touches the ball before a score.
Layer 1ControlDecide on the catch; name the sprint to the corner.
Layer 2Shape your ownCreate advantage by switching faster than the opponent.
Layer 3Shape othersA team chooses a plan for transition defence.

How do you coach it?

Intensity, emotion and consequence. The coach protects the rules and stops play as little as possible.

Long explanations and technical correction during play do not belong here.

Read more5

Works on

Continuous play, switching, running back, creating and recognising advantage

Easier

Shorter court (half court plus a bit).

Harder

No dribbling in your own half.

Question to observe

Does everyone run straight after the switch, or do they watch first?

Used in