Learning targets · Body · attack
Good stop
Habit · always does itlayers 0–3
A hop stop or a stride stop on every catch and every finish. Always.
Cue
Catch and land.
Why
From a good stop you can do everything: pivot, fake, pass, shoot. It is one of the always-rules.
When can they do it?
| Layer 0Aware | Makes a hop stop on a signal, without a ball. |
| Layer 1Control | Makes a good stop on almost every catch in a game. |
| Layer 2Shape your own | Chooses hop or stride for what comes next. |
| Layer 3Shape others | Uses the stop to make the defender stop. |
What to watch
- Both feet together (hop) or one-two (stride)
- Low and in balance
What often goes wrong
Catching and running on, or taking one more step after the stop.
Activities that train it
How it connects
Needs first Move and stop, head upBalance
Needed for PivotFake and first stepShooting
Goes with CatchingLand softly
Solves Order