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Activities · game · 10 min

Explore: throwing in every way

GameMove and stopFinishingshot selectionperception
Cue

What makes the ball go higher? What makes it straighter?

Principle
Exploration and exploitation: the coach decides when a technical limit comes, and explains why.

Set-up

Four stations: different balls (small, large, light), different targets (rim, hoop on the wall, cone), different distances and heights.

Rules

Three minutes per station. Try as many ways as possible: one hand, two hands, underhand, after a jump, after a stop. Then choose the way that worked best and show it.

Where this fits

Period P0 · Observe & prepareP4 · Individual & forward

Cells P0 · layer 0P0 · layer 1P0 · layer 2P0 · layer 3P4 · layer 0P4 · layer 1P4 · layer 2P4 · layer 3

Solves AwarenessShot selectionOrder

By layer

Layer 0AwareEverything is allowed; name what you see.
Layer 1ControlAfter exploring, choose one principle: finish long.
Layer 2Shape your ownVariations under pressure: what remains?
Layer 3Shape othersShort, as a change after a hard session.

How do you coach it?

Player-centred: variation, questions and room to find a solution.

Precise correction of form is not the criterion here.

Read more4

Works on

Exploring before exploiting; feeling what creates power, height and direction

Easier

Bigger targets, closer.

Harder

After a sprint or with a partner who tags.

Question to observe

Do they discover what works themselves, or copy?