13 activities
Activities
Warm-up
Game
Tool
Competition
The second cut
Cutting with timing; seeing where the real threat comes fromShort-handed: 4-on-3
Create, notice and punish advantage; delay and recover when outnumberedContinuous 3-on-2 → 2-on-1
Recognising and using advantage, the 2-on-1 rule, delaying when outnumberedPaint touch counts double
Drive and kick; attacking is not selfish2-on-2 into 3-on-3, coach as rim
Moving after the pass, attacking the next advantage